Tiffany Luong

Tiffany Luong

Research Scientist


I am a researcher in Computer Science with a primary focus on understanding user experience and human cognition to enhance human-computer interaction and improve well-being. My research journey mainly revolves around empirical user studies in Virtual Reality (VR) and the use of objective indicators, such as physiological and motion capture features.

I am currently a Research Scientist at the MIT Quest For Intelligence (you can find the leadership details of this amazing project here). Previously, I worked as a Postdoctoral Researcher at ETH Zürich, in Switzerland, in the Sensing, Perception, and Interaction Lab (SIPLAB), directed by Christian Holz. Prior to this, I did my PhD on the topic of Mental Workload exploitation in VR jointly at INRIA Rennes, in Anatole Lécuyer’s group, and in the private institute of research and technologies b-com.

You can find my CV below. Have a nice visit!

Download my CV.

  • Virtual Reality
  • Human Behavior
  • Cognitive Sciences
  • Affective Computing
  • Physiological Computing
  • Mixed Reality
  • Human-Computer Interaction
  • PhD in Computer Science, 2021

    University of Rennes 1 (INRIA and b-com)

  • MSc in Computer Science, 2017

    Arts et Métiers ParisTech

  • Engineering Degree, 2017

    Arts et Métiers ParisTech

  • Classes Préparatoires aux Grandes Écoles in Maths, Physics, and Engineering, 2014

    Lycée Henri Poincaré, Nancy


  • 2021 Best Ph. D. Student Award from b-com
  • 2020 International Mobility Grant (3200 €) from MathSTIC (for 4 months at UCL in the Virtual Environments and Computer Graphics group; canceled due to COVID-19)
  • 2020 3DUI Contest Honorable Mention from IEEE VR, Development of a VR application on the theme “Embodiment for the Difference”
  • 2020 Nominee for the Best Ph. D. Student Award from b-com
  • 2019 3DUI Contest Tournament Winner from IEEE VR, Development of an escape room involving passive haptic feedback and “Impossible Spaces” navigation in VR
  • 2018 3DUI Contest Honorable Mention from IEEE VR, Development of 3D user interfaces for 3 given tasks (climbing, flying, tower stacking) in VR
  • 2017 Hackaton in VR First Prize from Inria Rennes, Development of VR application featuring a movie: Harry Potter and the Goblet of Fire
  • 2017 Virtual Fantasy Limited Time First Prize from Laval Virtual, Development of VR application for education: fundamental physics equation in an escape room


To find relevant content, try searching publications, filtering using the buttons below, or exploring popular topics. A * denotes equal contribution.


Selected Side Projects

[WIP] A personal project to play on a grand piano in an adaptive VR environment using a MIDI keyboard

An interactive and narrative VR game to learn about the General Relativity theory

An interactive VR app featuring impossible spaces navigation

A collaborative VR app to learn fundamental physics equations through an immersive escape room

An immersive and interactive tower defense game to learn about the immunity system