Publications

(2023). Controllers or Bare Hands? A Controlled Evaluation of Input Techniques \on Interaction Performance and Exertion in Virtual Reality. In IEEE Transactions on Visualization and Computer Graphics (TVCG).

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(2022). Characterizing Physiological Responses to Fear, Frustration, and Insight in Virtual Reality. In IEEE Transactions on Visualization and Computer Graphics (TVCG).

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(2022). Demographic and Behavioral Correlates of Cybersickness: A Large Lab-in-the-Field Study of 837 Participants. In International Symposium on Mixed and Augmented Reality (ISMAR).

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(2022). ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces. In International Symposium on Mixed and Augmented Reality (ISMAR).

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(2022). Experiencing Herd Immunity in Virtual Reality Increases COVID‑19 Vaccination Intention. In Computers in Human Behavior.

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(2022). Virtual Reality Reduces COVID‑19 Vaccine Hesitancy in the Wild: A Randomized Trial. In Scientific Reports.

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(2021). A Self-Administered Virtual Reality Intervention Increases COVID-19 Vaccination Intention. In Vaccine.

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(2021). A Survey on Affective and Cognitive VR. In IEEE Transactions on Visualization and Computer Graphics (TVCG).

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(2020). Towards Real-Time Recognition of Users’ Mental Workload Using Integrated Physiological Sensors Into a VR HMD. In International Symposium on Mixed and Augmented Reality (ISMAR).

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(2020). Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios. In IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR).

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(2020). 3Dexterity: Finding Your Place in a 3-Armed World. In IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR, 3DUI track), 3DUI Contest Honorable Mention.

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(2019). Studying the Mental Effort in Virtual Versus Real Environments. In IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR).

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(2019). Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario. In IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR, 3DUI track), 3DUI Contest Award.

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(2018). Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking. In IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR, 3DUI track), 3DUI Contest Honorable Mention.

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