Tiffany Luong
Tiffany Luong
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3D interactions
Oct 23, 2023
Empirical Study
Oct 23, 2023
Human Behavior
Oct 23, 2023
Motion Analysis
Oct 23, 2023
Subjective Ratings
Oct 23, 2023
UX
Oct 23, 2023
Virtual Reality
Oct 23, 2023
Co-presence
Sep 13, 2023
Collaborative VR
Sep 13, 2023
Embodiment
Sep 13, 2023
Mixed Platforms
Sep 13, 2023
Presence
Sep 13, 2023
Passive Haptics
Apr 26, 2023
Affective Computing
Mar 3, 2023
Music
Mar 3, 2023
Affective and Cognitive VR
Oct 24, 2022
Aha! Moment
Oct 24, 2022
Cardiac
Oct 24, 2022
EDA
Oct 24, 2022
Emotions
Oct 24, 2022
Escape Room
Oct 24, 2022
Fear
Oct 24, 2022
Frustration
Oct 24, 2022
Physiological Sensing
Oct 24, 2022
Pupilary Activity
Oct 24, 2022
Supervised Machine Learning
Oct 24, 2022
Cybersickness
Oct 20, 2022
Individual Variabilities
Oct 20, 2022
Large Lab-in-the-Field Study
Oct 20, 2022
Ergonomy
Oct 17, 2022
Hand Tracking
Oct 17, 2022
ISO Task
Oct 17, 2022
Physical Exertion
Oct 17, 2022
Task Performance
Oct 17, 2022
COVID-19
Sep 6, 2022
Gamification
Sep 6, 2022
Vaccine Hesitancy
Sep 6, 2022
Well-being
Sep 6, 2022
Mental Workload
Sep 6, 2021
Physiological Computing
Sep 6, 2021
Survey
Sep 6, 2021
Real-Time Classification
Nov 6, 2020
Empathy
Mar 6, 2020
Voice Interaction
Mar 6, 2020
Education
May 19, 2019
Hackaton
May 19, 2019
Narration
May 19, 2019
Physics
May 19, 2019
Impossible Spaces
Mar 6, 2019
Mental Effort
Mar 6, 2019
N-back task
Mar 6, 2019
Collaborative
May 5, 2017
Navigation
May 5, 2017
Android Tablet
Feb 5, 2017
Game
Nov 28, 2016
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